Looks like a pair of ski goggles with a cheap and easy interface ‘app’ to a video game console is all it takes to bring virtual reality into focus [link]. They’re called ‘Rift’ headsets and they perform close to high-end simulators used in flight training. They use motion-detectors developed for mobile computing and head-tracking sensors developed by psychophysicists. The result is faster response-time with minimal lens-distortion, which means you get a seamless look at the action in cyber space. They’re made by Oculus in Irvine and now come ready to use with the video game ‘Hawken’ (Meteor Entertainment).
tracking developments in cognitive science, neuroscience and information science.
Showing posts with label psychophysics. Show all posts
Showing posts with label psychophysics. Show all posts
Monday, June 10, 2013
cyber space
Thursday, December 08, 2011
Immateriality
“Each person is capable of perceiving infinitely more. The universe is funneled through the reducing valve of the brain and nervous system ..what comes out at the other end is a measly trickle.”From ‘The Doors of Perception’ by Aldous Huxley
Only 20% of available ‘matter’ - at home or in the universe - is observable by the senses. This includes the composition of our bodies as well as all it’s surroundings. The remaining 80% is not even visible using the most sophisticated instruments of science. It’s a mystery supplied by indirection and the divinity of inference. What does this mean ..? Ordinary reality represents only a fraction of the energy that exists in the universe. The forces at work in my life are largely invisible. Perhaps the limits to what I can see are not so much physical as they are mental, like Huxley said.
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